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Post by climacus on Nov 22, 2018 11:05:07 GMT
Buenas. Espero no adelantarme mucho, ya que todavía queda bastante por hacer y no tengo casi tiempo, pero visto el interés isométrico que hay últimamente por le Atic Atac, creo que voy a ir cogiendo vez Pues eso, presento un posible remake isométrico del juego Atic atac de Ultimate con gráficos de Igor Errazkin. Tengo creado el motor y todo el sistema de mapeado y puertas. Dejo un video para que se vea el buen hacer de Igor. Iré informando de progresos. ------------------------------------------------------------------------------------- Hello. I present a possible isometric remake of Ultimate Atic atac game with Igor Errazkin graphics. I have created the engine and the entire mapping system and doors. I leave a video to see the good work from Igor. I will report progress.
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Post by patmorita on Nov 22, 2018 16:39:23 GMT
Very nice and smooth movements, as usually
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Post by Admin on Nov 22, 2018 19:27:25 GMT
As patmorita pointed out, the smoothness is really impressive, and if you stop to think about this kind of project, I wouldn´t b lying if I say that this would be a unique game for the Spectrum, as this is a fast and very action-oriented filmation (isometric)
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TIKITACA
Nov 24, 2018 8:30:47 GMT
via mobile
Post by Climacus1 on Nov 24, 2018 8:30:47 GMT
As patmorita pointed out, the smoothness is really impressive, and if you stop to think about this kind of project, I wouldn´t b lying if I say that this would be a unique game for the Spectrum, as this is a fast and very action-oriented filmation (isometric) Well. I think that Escape from the Planet of the Robot Monsters is a very good example of an action-oriented filmation. A very good game!!!!
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Post by Admin on Nov 24, 2018 23:15:09 GMT
As patmorita pointed out, the smoothness is really impressive, and if you stop to think about this kind of project, I wouldn´t b lying if I say that this would be a unique game for the Spectrum, as this is a fast and very action-oriented filmation (isometric) Well. I think that Escape from the Planet of the Robot Monsters is a very good example of an action-oriented filmation. A very good game!!!! True! One of the only ones, or maybe the only one I remember in the Spectrum that had shooting as possibility!
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TIKITACA
Nov 25, 2018 14:36:47 GMT
via mobile
Post by climacus on Nov 25, 2018 14:36:47 GMT
Well. I think that Escape from the Planet of the Robot Monsters is a very good example of an action-oriented filmation. A very good game!!!! True! One of the only ones, or maybe the only one I remember in the Spectrum that had shooting as possibility! I can remember Pentagram, And the culmen in isometric Spectrum games: Bubbler
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Post by Admin on Nov 25, 2018 16:21:16 GMT
True! One of the only ones, or maybe the only one I remember in the Spectrum that had shooting as possibility! I can remember Pentagram, And the culmen in isometric Spectrum games: Bubbler But they won´t be as fast and frantic as this Atic Atac 3D
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Post by climacus on Nov 29, 2018 12:05:13 GMT
Aquí está un poco del avance del juego.
Está terminada la gestión de los enemigos, a falta de hacerles un "poco menos tontos". Sólo hay una horientación de cada uno, ya que no sé todavía si tendré memoria suficiente.
Gestión de puertas y trampilla completa también y de objetos a recoger y golosinas que dan energía e inventario Ésta, más o menos, es la velocidad a la que va a ir el juego final.
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Here is some progress:
Enemies management is done, although I still need to make them less dumb. There is still only one orientation for each enemy, I dont know if I will have enough memory.
Doors, and trapdoor management is also done and also regarding items and sweets that refill your energy and inventory. This is, more or less, the speed at what the game will be moving in the end.
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Post by Admin on Nov 29, 2018 23:07:38 GMT
The game is shaping up very very nicely and the speed at what everything moves is really awesome
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Post by Dazman on Dec 1, 2018 16:28:45 GMT
Looking good, Just imagine Jetpack done the same way
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Post by abusimbel on Dec 3, 2018 13:48:38 GMT
Really impressive speed, I counted up to 6 sprites on screen without losing smoothness, wow!
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druellan
New Member
Collecting five bins from Room 20
Posts: 8
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Post by druellan on Dec 7, 2018 11:46:56 GMT
Yes, I agree, the speed is impressive and o npoint for an Atic Atac remake. Are you going to implement all the player characters, including the Serf?
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Post by climacus on Dec 7, 2018 14:07:54 GMT
Yes, I agree, the speed is impressive and o npoint for an Atic Atac remake. Are you going to implement all the player characters, including the Serf? Yes. This is the idea. It depends on the memory free. Id like to make the game for 48 kb model.
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Post by climacus on Dec 12, 2018 13:17:09 GMT
Bueno.
He picado todos los datos de las pantallas del mapa, he puesto sonidillos y ya están los enemigos.
Sólo me queda saber de qué va el juego. Siempre fui más de Sabre Wulf...
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Well.
Ive completed all the map. Ive put sounds and all characters.
I only have to know how Atic Atac works!!!! (Ive always been from Sabre Wulf)
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Post by climacus on Dec 20, 2018 12:38:56 GMT
Video from the "almost finished game", as I am only lacking some graphics and the animations when the character goes up and down the stairs and falls in the trap doors, which will be done according to the free memory.
I hope to finish the menu this Xmas and also to choose a tune.
Video del juego "casi terminado" a falta de algunos gráficos y de las animaciones de subir y bajar escaleras y al caer por las trampillas, que dependerá de la memoria disponible.
A ver si estas Navidades termino de poner el menú y elijo una musiquilla.
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Post by Admin on Dec 20, 2018 22:22:07 GMT
The game is coming along so nicely that you are only receiving good criticisms, which, considering Attic Attac is one of the myths for the Spectrum players, is very good news, and shows how good it is going to be
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Post by climacus on Feb 14, 2019 11:46:59 GMT
Juego finalizado.
Estoy testeando la lógica para que no haya problemas a la hora de terminarlo, lo que es un poco engorroso.
Muchas gracias a Johnny Grocer por todos los consejos que me ha dado. El juego es MUCHO mejor gracias a él.
Y qué decir de Errazking... Su labor ha sido impresionante.
Espero publicarlo la próxima semana si no me da muchos problemas.
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The game is finished.
I am now testing the logic behind it to avoid issues when trying to complete it.
Thanks a lot to Johnny Grocer, for all the advices he gave me, the game is MUCH better because of him.
And what to say about Errazking... his work is simply impressive.
I am aiming to publishing it by next week if I do not find any issue before.
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Post by Admin on Feb 14, 2019 12:44:05 GMT
Congratulations Eduardo! I'm sure there are many people looking forward to seeing the game finished, me amongst other! The graphic work from Igor is outstanding too, a new and FAST isometric game 😉
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Post by climacus on Feb 19, 2019 8:22:54 GMT
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tomdd
New Member
Posts: 38
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Post by tomdd on Feb 19, 2019 10:02:36 GMT
Brilliant, really good remake. Also loved the title music :-)
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druellan
New Member
Collecting five bins from Room 20
Posts: 8
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Post by druellan on Feb 19, 2019 10:27:35 GMT
¡Probándolo ahora mismo!
Pregunta: los hongos se mueven entre cuartos, verdad? Porque de lo contrario creo que voy a enloquecer, juro que los ví moverse!
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Trying it right now!
Question: The mushrooms move from room to room, right? Otherwise I think I am getting nuts, I would swear I saw them moving!
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Post by climacus on Feb 19, 2019 10:39:53 GMT
¡Probándolo ahora mismo! Pregunta: los hongos se mueven entre cuartos, verdad? Porque de lo contrario creo que voy a enloquecer, juro que los ví moverse! Los hongos aparecen aleatoriamente en las pantallas de las cavernas. Pero si te vas de la pantalla, permanecen solo unos segundos y reaparecen en otra ----------------------------------------------------------------------------------------------------------------------------------------------- The mushrooms appear randomly in the caves screens. But if you leave a screen, they only stay for a split second and then they will re-appear in another screen.
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druellan
New Member
Collecting five bins from Room 20
Posts: 8
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Post by druellan on Feb 19, 2019 10:50:14 GMT
Jaj! Eso lo explica. Realmente no estaba esperando eso ni prestando atención y de golpe tuve la situación de "Un momento, había un hongo ahí? Un momento! Ya no está!"
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That explains it all! I was not really expecting that nor paying attention and suddenly I felt like "wait, wasnt there a mushroom there? Hold on, it is not there anymore!
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Post by albertor21 on Feb 19, 2019 11:39:05 GMT
Tiene una pinta estupenda, Enhorabuena por el trabajo realizado
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Looks amazing, congratulations for the well done job
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Post by joe on Feb 19, 2019 12:24:04 GMT
played under QAOP Torinak emulator, nice work !!
Now make some simple action RPG, heh, thanks.
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