jordi
Junior Member
Posts: 70
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Post by jordi on Oct 28, 2018 22:15:03 GMT
Nice to see that you are taking steps forward and managed to include the sound, that is really aces! Also nice to see that now we can get on top of the dust bins much easier Only thing I am missing in this initial screen is the ability of the cat to jump further after walking for a while, I mean, in the original, if my memory still serves when you were running for a while, the jump was longer than when you jumped from a fixed position. Keep it going, very well! Good to know that, I will check in the original
Btw, I am working hardly on the hearts level. This pre-pre-pre-pre release shows it:
Pressing 1 or 3 moves from one level to another.
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 4, 2018 22:14:40 GMT
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Post by Admin on Nov 5, 2018 10:06:49 GMT
This keeps advancing at a very good pace! Congratulations, Jordi I see that you have changed the sprite of the cat inside the dust bin, and the control of our cat has improved Did you manage to check the jump from the original PC DOS version? Keep it up!
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 5, 2018 13:57:32 GMT
This keeps advancing at a very good pace! Congratulations, Jordi I see that you have changed the sprite of the cat inside the dust bin, and the control of our cat has improved Did you manage to check the jump from the original PC DOS version? Keep it up! yep, but I've been ensuring that I do not have more memory issues. I asked in z88dk community as I started to get out of memory for sprites hehe, so I'm trying to save some memory. Improving the cat inside the dust bin also is part of reducing memory consumption. I started using non-masked sprites for more static things. I might even change them to just UDGs if I need even more sprites space.
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 15, 2018 22:46:13 GMT
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Post by Admin on Nov 16, 2018 16:59:35 GMT
Nice! The sub-levels are already in! The cheese one was quite tricky, I remember How many there were in total?
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Post by manu128k on Nov 17, 2018 18:19:08 GMT
Your game looks good Jordi. It's a nice touch to have the game as an open project. I have fought myself with z88dk in the past and it didn't result very well. Maybe in a colaborative project it would be easier for me to grasp z88dk quirks. Not right now, because I'm pretty busy in my own game also for the zx-dev, but it's nice to know there is people who can get z88dk to work in making a game out there.
Good luck!
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 23, 2018 22:21:46 GMT
Your game looks good Jordi. It's a nice touch to have the game as an open project. I have fought myself with z88dk in the past and it didn't result very well. Maybe in a colaborative project it would be easier for me to grasp z88dk quirks. Not right now, because I'm pretty busy in my own game also for the zx-dev, but it's nice to know there is people who can get z88dk to work in making a game out there. Good luck! Thank you!!!
Well, as most open source projects, it has a lack of documentation. Also the APIs change and you find examples that are not even compiling on newer versions. Specially at the start, I had lot of try and error, until I created my own sprite to asm parser (it's my github), and that worked like a charm. I think the author did a very good job, and I think that I should help them documenting when the game is finished .
Also I though that going beyond 64Kb was easier, and looks like it has a bit of pain
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 23, 2018 22:23:19 GMT
Nice! The sub-levels are already in! The cheese one was quite tricky, I remember How many there were in total? yes and it has a lot of small details.
This week I had some neck pain issues, but I keep advancing on it:
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Post by Admin on Nov 24, 2018 23:16:55 GMT
Nice to see the cheese level! Little by little the game start looking like a finished one Looking forward to seeing the ones with the dogs where you had to drink their water
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 25, 2018 22:52:04 GMT
Nice to see the cheese level! Little by little the game start looking like a finished one Looking forward to seeing the ones with the dogs where you had to drink their water Sure! I'm now working on the fish level (press 4 for teaser, but it misses a lot of things already). I have some very good news. As I said, z88dk author is very nice, kind and helpful, and he helped me to move the music towards 128K so now the game could move forward and I will have less memory issues. github.com/jsmolina/speccy-misifu/releases/download/0.0.0.12/misifu.tapA VERY BIG THANK YOU TO ALVIN.
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jordi
Junior Member
Posts: 70
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Post by jordi on Nov 29, 2018 22:24:44 GMT
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Post by Admin on Nov 29, 2018 23:04:27 GMT
Ooooooooooooohhhhhhhhhhhhh that tune!!
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jordi
Junior Member
Posts: 70
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Post by jordi on Dec 14, 2018 23:35:35 GMT
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jordi
Junior Member
Posts: 70
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Post by jordi on Dec 23, 2018 22:39:22 GMT
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Post by Admin on Dec 23, 2018 23:09:24 GMT
Nice to see that you are closing stages! This keeps shaping up very nicely, Jordi Will the electric eels move? Nice job!
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jordi
Junior Member
Posts: 70
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Post by jordi on Dec 27, 2018 23:35:26 GMT
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jordi
Junior Member
Posts: 70
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Post by jordi on Dec 27, 2018 23:36:00 GMT
Nice to see that you are closing stages! This keeps shaping up very nicely, Jordi Will the electric eels move? Nice job! Maybe in the future! right now I want to finish all the levels hehe, and I simplified that for the sake of dev speed.
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jordi
Junior Member
Posts: 70
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Post by jordi on Jan 3, 2019 18:47:14 GMT
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Post by Admin on Jan 3, 2019 19:16:35 GMT
Going fast!! I'll try it at home in a while
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jordi
Junior Member
Posts: 70
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Post by jordi on Jan 7, 2019 22:59:13 GMT
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jordi
Junior Member
Posts: 70
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Post by jordi on Jan 8, 2019 10:28:34 GMT
If there's room for more features, I would like to have a 'poo' feature for misifu, once per level.
x_poo will create (once per level and always on floor) a defecation that will force broom to clean it.
It will be the Catalan touch of 'caganer' tradition.
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jordi
Junior Member
Posts: 70
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Post by jordi on Jan 18, 2019 23:33:41 GMT
I would like to announce the first alpha of misifu.
There's already work to do but at least it is playable. Enjoy it!
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jordi
Junior Member
Posts: 70
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Post by jordi on Jan 27, 2019 0:12:26 GMT
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Post by Admin on Jan 27, 2019 19:31:43 GMT
Tried it and you are getting there!!! Still 1 month to fix little things and implement little details and the game will be ready Congrats, because for a first project it was really chalenging
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